Thursday, July 29, 2010

Dumbo's heart

"There is nothing wrong with good schmaltz, nothing wrong with good heart... The critics think I'm kind of corny. Well, I am corny. As long as people respond to it, I'm okay." —Walt Disney
In Disney’s best films the overly sentimental – manipulative even – execution of certain key scenes does indeed work very well because it is based on real emotions, not just shallow pretensions. “Baby Mine” is one such scene of universal appeal where real emotions are triggered by character-relationships and only heightened (or exaggerated) by filmic devices such as sentimental music and depictions of tearful eyes. So apart from superficial elements, what makes us respond to certain stories or scenes?

Why we go to the movies
High concept movies are usually sold on the extraordinary like aliens, dinosaurs, incredible battle or action scenes, 3D, an obscure alternate reality or the most unusual love story ever told. In short, seemingly original/unique concepts are the selling point. This way of thinking is matched when you ask mainstream audiences why they choose to pay the admission for a certain film: they say that they want to see something new (unless, of course, they must see a sequel just because they’ve seen the “original”). And they want to be entertained.

But in fact, the novelty factor is not only no indication if a movie is any good, it usually has nothing to do with whether the audience likes a film. That’s the marketing tool, to get as many people in before they know if it is worthwhile.
Then the word-of-mouth sets in which is purely based on audience experience during the film. And this usually depends on emotional involvement with the characters and the story. Obviously we get most easily involved when we see aspects of ourselves in a character, when we identify with a character. It certainly helps if we can look up to character (wishing we were like them) or pity them.
On a side note: People often complain about aliens that look and think like humans rather than wholly original beings, yet the less we emotionally understand about such characters the harder it is to get involved in their interaction and we feel like outside spectators. In fact, movies that treat characters like pawns in a game like Kubrick’s 2001 or The Killers are not embraced by mainstream audiences (unless they have finally become critic-proof classics), no matter how brilliant the concept and execution. Of course, art-house films may have other goals than audience identification, but here I’m looking at the mechanics of films conceived as crowd-pleasers.


So what drives us into the theater in the first place is something different than what keeps us interested in the film once it started. Our conscious expectation of entertainment is based on spectacle and novelty while we unconsciously expect to be moved emotionally by the story. If either one of these expectations is not fulfilled (especially if we're not moved), we are disappointed with the film and do not recommend it even though we may remember a couple of great scenes when someone mentions the title.

Paradoxically, even if we like a film, often, the first thing that comes to mind is not necessarily an emotional plot point but an excessive scene that is not even advancing the story. Be it a song in a musical, Hannibal’s elevator stunt in The Silence of the Lambs or Indiana Jones’ shooting the sword guy. Sometimes these scenes are not even character related like the Pink Elephants in Dumbo.

Once we’ve seen it, we couldn’t imagine the film any other way, but the scene itself doesn’t contribute to the story anything else than mask the unconsciousness that led to Dumbo waking up on a tree. He could just pass out and wake up in the tree. But this excess bit of entertainment is what many people consider their favorite scene. This scene may make the film memorable and unique, it certainly doesn’t make it a great film, though. So spectacle in itself can be entertainment (“cinema of attractions”), but only on the surface without really involving us any deeper.

The basic story
Even though Dumbo was originally marketed on the premise of spectacle (“a flying elephant”) and a parade of entertaining characters like acts in a circus revue (see poster on the left), neither the novelty factor nor the funny supporting characters are the reason for Dumbo’s enduring success with audiences of all ages. It is still popular because it is emotionally satisfying. As I have said, there is more to it than just good film making, the emotions come from the very basic story, i.e. how these characters interact with each other.

As an experiment, here’s a summary of the basic story without the words “elephant”, “circus”, “ears” or “flying”:
Young Dumbo’s self-confidence is low. All his life he has been ridiculed for his physical deficiencies. The good-natured youngster’s only moments of happiness are with his mother. When he is separated from her because she defended him against a bully, he finds a friend in Timothy, a loner with a heart of gold. While Dumbo is gradually getting himself cast out from society, Timothy tries to raise Dumbo’s self-esteem by arranging a chance for him to redeem himself. But due to Dumbo’s physical handicap he gets cast out from society. After a visit to Dumbo’s mother in jail, he and Timothy accidentally get  drunk and wake up in a far off neighborhood. With the help of a group of confident outcasts they discover that due to his physical deficiencies Dumbo possesses extraordinary skills that enable him to redeem himself, rehabilitate his mother and seemingly help the whole community.
Although Dumbo himself is directly interacting with all social groups and characters, the bare-bone story comes down to two core-relationships: Dumbo – his mother and Dumbo – Timothy.

In my opinion, they are the true heart of the film.

To be continued…

Friday, July 23, 2010

What is your favorite Dumbo scene?

I’m still working on an analysis of character relationships and their emotional impact in Dumbo. In the meantime I’m curious which Dumbo scene is your personal favorite.
If you like Dumbo, please participate in the poll on the right and/or state in the comments why you like a certain scene or what you like about Dumbo in general.
To make a start, my favorite scene is “Menagerie” a.k.a. Dumbo’s bath.

The scenes are numbered according to the animation drafts as posted by Hans Perk of A.Film L.A.


Wednesday, July 14, 2010

The Secret of Kells in New York and festival previews

Once in a while I get e-mails from animation festival promoters asking me to post previews and entry deadlines on my blog. Rooftop Films, to pick just one example, have many a New York City event I’d want readers to know about. As much as I appreciate being informed of animation events however, most often I’m too slow or do not have time to write other posts than the ones I’m already working on. I apologize for that. In addition, I try to keep the industry and festival news to a minimum as there are better informed sites around the internet.

Every now and then, like right now, posting festival previews just fits into the schedule. So, without further ado:

  • New York based Rooftop Films among other things is showing independent movies in outdoor locations. TODAY (July 14th, 2010) they are screening The Secret of Kells (Tomm Moore/Nora Twomey, 2009) in the Socrates Sculpture Park in Long Island City!

    Although my expectations were a bit too high, this Irish Cartoon Saloon feature is certainly worth seeing, especially since admission is FREE. Details can be found here.

    On Thursday, July 15th, Rooftop has a joint birthday party with other New York City independent cinema organisations indieWIRE and Snag Films.

  • The New York Television Festival 2010 will be held Sept 20-25 in New York City. It has been described as the industry’s first recognized festival for independent television. The deadline for the “Independent Pilot Competition” has already passed by, but there seems to be a lot to see at the festival itself. Check it out here.

  • In Autumn 2010 (there doesn’t seem to be a precise date yet) the 5th International Fest of Contemporary animation & media-art LINOLEUM will take place in Moscow (Russia).

    Submission deadline for animated films is August 30th, 2010. According to the press release ‘the works are accepted without any strict thematic limitation, but under the common title “Full Recovery” ‘. The films (created no earlier than 2009 and not previously shown in Russia) are to be sent in on DVD, not length limits.

    For more information, click here (and then click on “ENGLISH” upper left corner).

Wednesday, July 7, 2010

Treasure Town revisited

In case you're interested, Tekkon kinkurito is available on DVD and Bluray, by the way.

As can be seen from the positive (left) and negative (right) version, this image is based on the complementary colors orange and blue.

In my last post I was mainly interested in the use of another pair of complementary colors: red and green.
To round this out, here are some more screengrabs, non-chronologically arranged according to visual aspects.

Two-color schemes 
Many shots seem to be limited to two colors only. Sometimes this is achieved by having only objects of the same two hues in a shot (below right), sometimes lighting does the job. We're most familiar with color changes caused by lighting at night, or more generally speaking, when sunlight is absent (below left).

In most images these two approaches work together in some way, though.
So for example to give the impression of a colorful but ultimately brown city, whole sets that are dominated by shades of red and green do the trick:

There are rooms and daytimes where red is clearly dominant:
object colors (skin tones natural)
 vs lighting

As a contrast, in numerous colder surroundings cyan/green is dominant:
the spots of blood and the door stand out in an otherwise monochrome composition. All object colors again...
...whereas these greenish shadow areas are designating the absence of sunlight.

Red-green props
In addition to many props like bottles, chairs, stools and frogs, many logos and written ads are red, white and green as well.

The whole city seems to be tiled or at least regularly fragmented:

Note how the stone colored tiles always lean towards red or green, depending on lighting, mood, or plane separation.

Colors are also structuring the city overall: recurring object colors subconsciously help us recognize certain large objects.
In this long shot we see that bridges on land are cyan while bridges crossing the river are red.

water is always greenish never pure blue, ships and bridges red.

the two opposing observance objects (the bad guy's ball and the kids' tower) are in opposite colors. The thing I like about this ball is that it doesn't look like it was painted green, it just looks like grey metal with stains of brown/red rust whereas the tower is clearly painted red and white.