

The supposedly dead puppy wrapped up in a cloth adds a new sensation to the established color scheme. When Nanny brings it in, the door is completely open eliminating almost all green from the shot thus making the yellow stick out more. Technically the cloth may be the same value as Roger’s hands, but the difference in hue and saturation sets it apart from them. Were the movie in black and white, Pongo’s appearance would attract more attention. But still Pongo and Roger immediately turn their eyes towards the bundle, hence we can’t help but do the same.
At the same time, there is a slight overall change in saturation. Note how the brick wall is now almost grey. It looks to me as if this was achieved through color timing because we can see that the last two pictures use the same background. Whenever color is drained, this automatically gives a picture a more desolate feeling. I know this is just subtle and may not be wholly intentional, but it totally makes sense.
Anita makes an unexpectedly strong impression entering from the left, due to the fact that she is wearing a peach colored blouse (again the door is blocking out the green for better contrast). In an inverted version of herself in the first sequence, she now brings warmth to a cold setting. It almost seems to me, the art direction tried to make Anita a stronger character by making her dull entrance somewhat more attractive visually. By the time of the ensemble shot, Perdi is still missing, so from all the entrances and exits on the left we expect her to join from the left. But instead, Cruella’s visit from the right comes even more as a surprise. As we’ll see she’s not coming through the main entrance door that has been established at the beginning of the sequence (Mark Mayerson rightfully calls it “odd geography” – this, at the time, was standard practise even in live-action thrillers).
Only after Roger has told Cruella off, is it finally safe for Pongo (and the audience) to go through the door on the left to Perdi’s hiding place. This hideout – like Roger’s attic – seems to be out of reach for Cruella as long as Roger and Anita are there to protect it. It is basically considered to be part of the kitchen and therefore there are tiles and bricks. But inside the lair green prevails over blue. Again this sequence ends with the Dalmatians lying together in a dark hideout (note the flashlight). But it is considerably friendlier than the hiding place under the stove.
By the way, compare Roger’s shirt hanging on the railing to a similar situation in the first column of pictures in this post and you’ll see that Roger’s habits haven’t changed a bit.
I picked these interior scenes first, because here the overall impression is derived from furniture, wall paper and painted doors – things we accept in almost any color. Keep in mind that this is the age of Douglas Sirk’s Imitation of Life (at least visually, Anita could have easily been a Sirkian heroine) and that people were used to colorful rooms in the 50s. Everything else is painted in superficially “normal” hues (golden trumpet, brown floor boards, grey teacups), so the predominance of some colors does not undercut the dramatic impact of the scenes.
Conclusion
As we have seen so far, there is a warm sequence (basically neutral brown leaning towards ochre) next to a cool sequence (basically neutral grey leaning towards blue). If you compare the two sequences, you'll notice that green pillows and chairs serve as a unifying element. These three color schemes are pretty distinctive without feeling forced because all of them are based on the same group of colors. Only the emphasis is shifted to a different hue in each respective sequence. So they all are part of the overall "home" color scheme consisting of ochre, grey-blue and green.
Red is consistently kept to a minimum (Pongo’s leash and color, Nanny’s button), as it is generally believed to be the strongest hue available and therefore must not be wasted. To make sure its effect remains powerful, pure red has to be employed very carefully. We tend to forget that this used to be a powerful tool in classic cinema (before our senses have been numbed by excessive use in films like Aladdin or Dick Tracy).
In case you wondered why I left out all of Cruella’s appear ances, I was primarily interested in the relationship of characters to their homes. I’ll be dealing with outside intruders later. I also hope, that I can post larger pictures next time. This whole formatting stuff is killing me.
Color reference (not scientifically checked): http://en.wikipedia.org/wiki/List_of_colors
All screenshots are from Platinum Edition DVD, RC: 2, 2008 unless otherwise stated. All the pictures are the property of Disney, used here for educational purposes.
Sequences labelled according to the final draft (posted by Hans Perk) and Mark Mayerson’s mosaics.
“Now, all the artists at Disney in key positions suffered the same thing – they knew all rocks had to be round and all trees had to look like trees and the sky had to have fluffy clouds and they’re all done with airbrush. Right from the beginning. And I always asked myself, how come their idea of realism is completely contradictory to a duck or a mouse or a baboon talking? That’s not realism. It’s satire. It’s freedom. These animals say things that people don’t want to say and they’re put into situations – so, why the hell does a flower have to be put next to an airbrushed rock? I could never understand this. 101 Dalmatians was not a fairy tale and all of the artists realized now here’s a chance to do what we want to do. Some in subtle ways and others absolutely divergent from a Disney look.”On actually working on the film with his fellow background painters:
“I never had to say, ‘now, what you ought to do…’ They’d look at my keys and they’d do a good job of following my keys. […] From the gal walking down the sidewalk with this dog, the whole thing is the way I saw it. […] In all the films where I’ve been the key to do the pre-production artwork, the people working on the film have those keys and I leave it up to their discretion and professional artists do a helluva job. On 101 Dalmatians, Ralph Hulett was a typical Disney background artist. He did the scene with the Baduns, when they go back and get in their truck. And he did the street scene of that truck. It was foggy and it was great. I respect an artist’s integrity.”Although my analysis is mainly focused on color as a storytelling device, it is important to take layout and overall art direction into account as well.
Hopefully, there will be more pictures, less text…
“It's exciting to watch. Pixar are now firmly into Phase Three, their Rubber Soul period.”
But even if you don’t care for the Beatles (is this possible at all?) he has some interesting things to say about the effect of the Disney-Pixar merger and the barriers of American animation that could only be torn down by Pixar.
“So, as I've said, if we're going to make better movies, we need to start making better audiences. But I rant enough on that topic. It's damn near the thesis of the Conversations on Ghibli blog. But this brings us, and Pixar, back to the only place anyone could turn to: Disney. Which is where Steve Jobs pulled off one of his greatest business deals.”
Thinking about artistic growth I was once again reminded of Disney history. Unlike the Pixar people, Disney’s core group of artists only developed their technical skills and their taste in stories but the films themselves and the storytelling were not improving at all after 1942. Mark Mayerson summed it up in this Apatoons-essay that ends with the following statement:
“What we have on film is an autobiography of sorts. It's a chronicle of the artists' attitudes about growing up, viewed over the course of their lives. It's too bad that while the artists grew up, the films didn't. The films became slicker, but they never really became deeper than they started out. If anything, as the artists grew older and got further away from their subject, the films became less compelling.”
And now for something (not) completely different: Hans Perk has started posting the Sleeping Beauty animation drafts.