Saturday, April 2, 2016

Sumptuous Costume Colors: Rare Experiments (Part 2/5)

Note: by analyzing and outlining these concepts I do not infer that all of those colors were consciously assigned on a theoretical basis. I rather believe that the responsible artists did have a strong innate sense of what looked good and fit the mood in addition to what was acceptable or even sought after by Walt Disney. Naturally, the actual implementation of concepts and moods in sketches and color keys must have been carefully thought and talked over (like everything else in these productions).

Rare Expressionist Experiments
During the early years of three-strip Technicolor, live-action cinematographers were discouraged from overtly using colored lighting on actors' faces by all-powerful Technicolor advisors like Natalie Kalmus. Although exotic or fantastical sequences (apparently including anything animated) were exempted from most of the rules in Kalmus' "Colour Consciousness", Disney's striving for romantic realism and sincerity encumbered expressionist use of color in his animated films following the failure of FANTASIA (1940).
Unusual skin tones were mainly reserved for fantasy creatures (FANTASIA).
Thus during the 1940s, the package features seemed to remain the only playground for color experiments. Especially the Donald cartoons in the studio's South American anthologies offered a welcome break from naturalism. In both films, deliberately exotic depictions of Brazil and Mexico climax in flurries of color and wild dance music.

Colored lighting
In SALUDOS AMIGOS (1942), the seemingly expressionistic colors of different layers of silhouettes add depth cues to an otherwise graphically flat composition. In addition to creating overlap, the values in these dark-on-light compositions draws on our unconscious knowledge that darker silhouettes are more closely to the camera. Therefore, the resulting images look rather impressionistic than expressionistic. In one scene, musicians' hands that look like silhouettes at first glance, turn out to be highly detailed drawings painted in very similar shades of orange. Overall, these colors convey the illusion of a red filter or red lighting.
Values simulate depth (darker objects appear to be closer).
Further experiments with color filters in live-action and colored lighting simulation in animation are on display in the second "South of the Border" film THE THREE CABALLEROS (1944). All the colors in the frame - including skin tones and the woman's multicolored dress - are unified by one single hue resulting in a succession of analogous color schemes. In some shots, the effect is enhanced by animated objects in contrasting colors, e.g. green spots that intensify the impact of the blue light on the character.
The costume colors (left) and seen through a blue filter with animated spots of green.
The frenzied dance that eventually turns into a stylized cockfight obviously got past Natalie Kalmus who is credited as Color Director for the live-action segments. Although in her influential dogma of "Color Consciousness" she does mention colored lights for special effects in regard to background lighting, Kalmus stresses the need for "natural" colors and flesh tones.
Color casts (probably added in post production): yellow (left) vs green (right).
The same dancers in red light before the transition to an animated cockfight in silhouette with glowing rims.

Subsequently, Donald is seen in a yellow spotlight rendering his white "skin" (plumage most likely) muted yellow and his blue sailor suit green. Without the context of the lighting effect, Donald's colors look almost psychedelic.
Donald in yellow light: blue turns to green.
If the yellow light affects the background, too (left), the skin tone appears more natural than against an unaffected background (right).

This impression is further enhanced by staging Donald against contrasting colors. Now his colors - different shades of only one basic hue - are NOT justified by overall lighting and therefore feel purely expressionistic. Donald's face and beak really ARE green, there is no way color constancy could make us believe that they were any other color.

Again, overall shapes of characters and objects are clearly visible because each element has shades of only one basic hue.

The yellow light version of Donald (left) vs the monochrome green version that makes the skin look really green.
Such complete elimination of realism is very rare in Disney films. Still, these shots adhere to the same basic concept of structuring a composition by contrasting different elements that are each unified by colors, a concept that also governs most of Disney's naturalistic depictions.
Analogous green character against analogous red characters and surroundings (left) vs analogous red character against green character and surroundings (right).
The shot (above right) from the penguin segment of the film does not seem to have anything in common with the crazy Donald hallucination. Yet, like the all-green duck that contrasts with his red friends and orange surroundings, the colors of the penguin in the hammock that is set against an all-green turtle in an equally green environment are surprisingly based on the same narrow range of red and orange:
Top row: actual Penguin/Hammock colors; bottom: corresponding hues.
The road not taken
GERALD MCBOING BOING (UPA, 1950)
From here, Disney's color design could have taken off to more daringly abstract concepts. That obviously did not happen. Indeed, it took the studio almost ten years to overthrow natural skin tones in educational shorts and only at a time when more progressive rivals like UPA had already popularized it.

Instead of the strongly restricted color schemes of "cartoon modern" films like Bobe Cannon's GERALD MCBOING BOING (1950), Disney opted for the more lavish and harmonious path in MELODY and TOOT, WHISTLE, PLUNK AND BOOM (both 1953) that experimented with 3D (MELODY) and cinemascope (TOOT).

MELODY takes place in a class room full of birds. Their design takes the analogous color scheme to new heights. Even most of their beaks - Disney beaks were usually painted yellow or orange, no matter what - are in analogous colors. This way (and with the benefit of very unobtrusive background colors) the art direction manages to cram all the colors of the rainbow into one shot.
The sheer amount of character colors called for a very muted background.

Organic diversity is achieved by a varying range of hues. The pink girl (below), for example, is based on one single hue whereas the green girl is based on an analogous triad of yellow, green and blue. In analogous triads, there is usually a dominant and a supporting hue (yellow and green, in this case). The third (blue) is used as a spot color. On a narrower scale the same goes for the blue bird with closely related violet as spot color.
Four birds in analogous colors including beaks.

On the one hand, reinforcing contrast is provided by props and abstract "paintings" on the walls. These colors separate the planes (foreground vs background).
If a character is to be clearly distinguished from objects around him, they are often painted in many different hues except the one associated with the character: we immediately understand what shapes are part of Donald because there are no blue books around him.
Blue Donald behind red, green and yellow books in SALUDOS AMIGOS.
The same works with contrasting saturation and brightness, as the pale bird in between the dark books demonstrates:
The pale bird surrounded by saturated books.
On the other hand, characters are singled out by contrasting spots of color within their design. The protagonist, a blue owl teacher, has an orange beak that is not analogous to any of his other colors. I find it very interesting that the owl was not blue in the color script/colored storyboards. The singled out green girl has orange hair and most of all pink bows to balance the green dress.
Preliminary artwork (left) vs finished frame.

Contrasting spot color: magenta on the left, orange on the right.
One particularly small boy who is the focus of the shots he is in (but is wholly unimportant to the story) stands out because of his "natural" colors of high saturation: red, pink, yellow and a large green book as opposed to a larger but far more receding boy in monochrome blue with a blue book. The small character is singled out by a wider variety of hues and by a stronger warm/cold contrast in regard to the background.
The blue boy looks like part of the background while the tiny boy stands out by saturation and variety of hues.
Skin TonesAlthough at first sight, human skin tones look equally expressionistic as in GERALD MCBOING BOING, their use is far more closely related to the classical Disney style. While Gerald's face adopts the background color and contrasts with other distinct colors of the composition, the human faces in MELODY are only in the same hue as the background, because the overall composition is based on this hue. With closely related colors, the compositions look much more tone-on-tone than those in the UPA film.
Faces match background colors, costumes clash with them.

Both faces and costumes match background colors in hue but not in brightness and saturation.
Based on the idea that our eyes are attracted to the strongest contrast within a composition, there is always a visible discrepancy of values between background and human face, though. As usual with Disney, a basic sense of lighting is achieved by painting characters on bright backgrounds considerably darker and vice versa, so they even read perfectly as black and white still frames.
The compositions are mostly tinted by one single hue and thus highly harmonious.

Contrast is only achieved by values (relative brightness).
There are some instances of really expressionist (and not just unicolored) skin tones. For instance, the decline from middle aged to old man is primarily told through color changes of his face from orange to grayish blue.
Changing skin tones communicate the aging process.
Such harmonious transitions of hues according to the rainbow are an overarching storytelling principle of MELODY that is introduced when the school children re-arrange according to their color to present the short's title. Even pre-schoolers can see that the birds are now floating in the correct sequence.
Random colors (left) arranged in rainbow order (right).
The aging process mentioned above is also part of a man's development from the cradle to the grave which itself is structured as a succession of hue transitions across the rainbow.
Contrasting hues are only employed against a green background.



The cycle starts with soft pink (the baby) and ends with empty outlines against sky-blue.

As soon as we leave the human family and enter the realm of abstract cartoon animals, more playful color schemes are on display again. But even here, the artists refrain from clashing colors in favor of deeply harmonious ones.
Warm and cold analogous color schemes unify these abstract designs.

Real forays into more modern, clashing colors are extremely rare but not entirely absent, however:

Unusual color combination against an almost colorless background.
Sophistication By Narrowing The Color Range
In the cinemascope sequel TOOT, WHISTLE, PLUNK AND BOOM, the color palette is basically restricted to warm analogous colors from yellow to red against cold analogous colors from blue to purple. This may sound simple, but narrowing the range of colors to two-thirds of the color wheel (with blue, purple and orange as dominant colors) leads to a much more sophisticated look.
TOOT, WHISTLE, PLUNK AND BOOM covers a range of cold and warm colors from yellow to blue.
All the birds are painted in warm colors with plumage that resembles human skin tones.
Most of the characters are painted in narrow analogous or monochrome colors schemes. Therefore, the backgrounds do not have to be as gray and brown as in MELODY:
A very pale green skin tone balances the dominant red and purple.
The fundamental simplicity of red against blue results not only in analogous color schemes to unify and contrast different elements within the widescreen shots, it also leads to more interesting combinations that actually deserve the label "expressionism":
Interesting blue skin colors and strong primary contrasts look most flashy.
Again, in opposition to the clear and flat style of GERALD MCBOING BOING, these abstract shapes and bare backgrounds above are saturated with textures and gradients to make them look more sumptuous despite the deliberately simplifying drawing style.

At least in some orchestra scenes, UPA's "empty" skin tones are imitated. Naturally, these are embedded within sumptuous analogous color schemes (every drum is painted in a different shade of red or orange, for example).
Disney's color design is luxurious and excessive...
...compared to the economical approach in UPA's GERALD MCBOING BOING.

Since realism and therefore natural skin tones prevailed in the features, the next installment will focus on costume colors again in package features like THE RELUCTANT DRAGON (1941), SALUDOS AMIGOS (1942), THE THREE CABALLEROS (1944) and FUN AND FANCY FREE (1946).

The end of experimenting: MELODY vs TOOT, WHISTLE... : all in the range of yellow, red, blue, without green.

Sunday, March 27, 2016

Sumptuous Costume Colors: Introduction (Part 1/5)

Among the recurring color concepts that helped create the sumptuous look of Walt Disney's animated features, the quasi single-colored costume - all parts in different shades of the same basic hue - is particularly powerful. In these two posts I will have a look at the concept of analogous costume colors, its precursors and how it became so prominent during the 1950s.

During the classical Hollywood era, the lavish look of Disney features did not only stem from fluid three-dimensional animation (in contrast to most other studios experimenting or simply giving in to limited animation). More than anything, Disney's trademark richness of texture relied on highly detailed (i.e. labor-intensive, thus expensive) character designs and sumptuous (Techni)color coordination well grounded in 19th century illustration styles.

With its rich textures and opulent costumes, SLEEPING BEAUTY (1959) is doubtlessly the epitome of this style. It has mostly been praised for Eyvind Earle's medieval background stylings with their finely chiseled wood textures and angular designs. The character/costume colors, however, are equally important to our impression of the images.
Shapes and colors define the composition more than dimensional lighting and perspective.

And while the Disney artists usually integrated flatly painted characters into highly detailed, dimensional backgrounds by way of empty spaces and pools of light, the slightly more two-dimensional world of SLEEPING BEAUTY required a more graphic approach based on shape and color to match the more evenly lit background patterns.
Storybook illustration from the prologue of SLEEPING BEAUTY (1959)

From the very beginning, Disney was very conscious of the cheapening effect of garish or random "circus poster" colors. Therefore, he urged his employees to more restricted palettes and concepts. By the time SLEEPING BEAUTY was conceived in Technirama70, his artists were able to use the whole spectrum of hues in a shot without making it look all over the place.
If you squint at those screenshots above (or look at them without your glasses), you will still be able to distinguish different characters and groups of characters because their costumes are mostly painted in analogous colors. This is even the case in the crowded image at the bottom. Even though these aristocrats are drawn so richly detailed we can easily see their overall shapes thanks to the unifying coloring approach.
FLOWERS AND TREES (1932): the first 3-strip Technicolor cartoon ever, already restricted palettes: depending on their personalities, tree trunks were painted warmer or colder (the villain even gray!).

Basic Color Concepts and Methods
This costume concept, more than anything else, embodies the marriage of two key concepts the Disney artists were after ever since the adoption of color in FLOWERS AND TREES (1932): clarity and opulence. The early Silly Symphonies already sported carefully limited palettes of subdued colors with sparingly applied primaries. Even a rainbow-happy Easter film like FUNNY LITTLE BUNNIES (1934) was thoughtfully color coordinated.
Color for the bunnies' costumes were carefully chosen: primaries for the workers, pastels for the artists, some even wear suits.

Mickey. Donald and Goofy, however, had very simple costumes based on the primary colors red, blue and yellow, as can be seen in these screenshots from MOVING DAY (1936). Mickey being the oldest and "strongest" is wearing primary red and yellow (toned down considerably for this film). Donald's sailor suit is blue (considered a weaker hue for centuries because it is receding compared to red) and contrasts strongly with his yellow/orange beak and feet. Unpredictable Goofy is dressed in complementary colors orange and blue.
Mickey, Donald and Goofy vs Pete in MOVING DAY.

Simple color schemes for the protagonists. Mickey's yellow shoes are subdued. "White" is slightly blue (not necessarily on purpose, though).
Behind these colors is a color scheme based on the primary colors red, blue and yellow according to Johannes Itten's color wheel. From these three colors, a painter could mix any color of the rainbow - in theory, that is. It never works completely with real pigments. Those primary colors were also available early on for comic strips in newspapers. In the movies, both Donald's (I count his beak as a costume color because it is so dominant) and Goofy's colors are opposites on the color wheel which means that they are complementary colors. Complementary colors are often used to reinforce each other.
How these colors are arranged on Johannes Itten's influential color wheel.

In contrast, Pete's old west sheriff costume (no peg-leg here) is made up of natural browns and beiges. Because their basic hues are very close to each other on the color wheel, they are called analogous colors.
Top row: actual colors of Pete's sheriff costume; bottom row: corresponding hues.

As can be checked in photoshop (see below), the hues of these five colors (top row) are all within a range from 22 to 49ø which is pretty narrow. If I adjust brightness and saturation to 100% we can easily see, how close they are to each other (bottom row of color swatches) on the color wheel.
top: the actual color; bottom: adjusted saturation (S) and brightness (B) show what the hue of 24° looks like.

This might be easier to recognize in this multidimensional color wheel that adds saturation and brightness (but not their combination). Although all of these colors are basically muted variations of yellow-orange, strong contrasts are achieved by varying saturation and brightness.
Left: the range of hues on the color wheel; right: on a multidimensional color wheel.

To compare different costume color schemes I have created a template based on Keira Knightley's ANNA KARENINA gown that has all the fancy parts including a lush waistbelt and a feather on the hat. If we apply Pete's costume colors to her, she looks like a stepping out of a western saloon. Against this background, the "white" taken from Pete's shirt looks deliberately bluer than in the original screenshot* and (accidentally?) serves as a spot of complementary contrast.
The generic "Anna" template for color comparisons. Right: in Pete's colors.

Because we always perceive color in context, I have limited the surroundings in my template strictly to neutral grays and browns. This makes it easier to see hues without color constancy interfering. In fact, Disney often balanced spots of saturated primary, secondary and even pastel colors with neutral grays, browns and natural greens. Those backgrounds and props appear matter-of-factly and boringly devoid of any artistic decisions. But such unobtrusive background colors seldom seem to be randomly chosen.
Left: Silly Symphony title card in primary colors; middle and right: to make the costume colors stand out, a lot of the image was kept in natural browns and grays.

However gorgeous Disney's first two features SNOW WHITE (1937) and PINOCCHIO (1940) may look, the studio's typical color styling only fully came into being with FANTASIA and BAMBI, in my opinion. Since animation did not seem to be worthy of Technicolor's "color director" Natalie Kalmus' close surveillance, Disney's color department experienced more freedom than most American live-action cinematographers and production designers.
Nevertheless "Walt's people" discovered many of the same principles probably because they were, on the one hand, cross-influenced by live-action films and, on the other hand, came from the same painting and illustration background as Kalmus**. In some areas, they had to solve technical issues unique/innate to cel animation.

In color, the jarring difference between the organic textures of gouache backgrounds and flatly painted objects on cels became more noticeable. To make the moving trees in FLOWERS AND TREES match the dimensionality of their background counterparts, the animators added two separate lighting layers, one for the shadow, one for the glow. As any animator knows from experience, this makes convincing animation more difficult and time-consuming.
Both trunks and tree tops had additional layers for shadows and light reflections.
With smaller shapes, a similar effect could be achieved without so many additional lines to the animation process. In order to create a sense of depth to a curtain of leaves in FUNNY LITTLE BUNNIES, the leaves were randomly painted in different shades of green.
Left: simulated depth by adding shadows and different shades of green; right: had all the leaves been painted in the same green, the hedge curtain would look pretty flat like in this digitally simplified mock-up.

With four shades of green and shadows on less than a third of the leaves, the hedge looks pleasingly detailed and textured than in the digitally simplified mock-up on the right. This concept was successfully applied to add natural variety to groups of animals in BAMBI (1942) or FUN AND FANCY FREE (1946) about which I have written some time ago.
Thumper's family in BAMBI (left), the wild bears in BONGO (FUN AND FANCY FREE).

As can be seen in the examples above, this same visual idea was employed to individual animals (just look at the many shades of gray on Thumper). The overall forms of birds and rodents had been divided up into brighter and darker areas that were far easier to animate than shadow layers. Starting with the more realistic tone-on-tone schemes of BAMBI, many forest animals were painted in more closely related analogous colors that are less contrasting but feel more sophisticated than those in earlier features. Even on birds that are made up of different hues the colors look much more unified than in the SNOW WHITE examples:
The 1930s: Clearly distinct colors in SNOW WHITE.
The 1940s: closely related tone-on-tone schemes, natural browns against grays...
...as well as closely related soft colors in BAMBI.
This certainly increased the ink and paint budget, but that money showed up on the screen. While the subdivision into smaller shapes make the animals look more sophisticated or delicate, their overall shapes are easily readable because the parts are unified by one basic hue.
The 1950s: the animals are still very monochrome (different shades of one single hue) in more stylized colors and wearing hats and scarves in spot colors (CINDERELLA and PETER PAN).

In fact, the same concept can be observed in the much maligned Pastoral segment of FANTASIA, but only for mythological fantasy creatures like Pegasi or Centaur(ette)s in art deco colors:
FANTASIA: completely stylized art deco colors: tone-on-tone with spots on the Centaurette.
All this may have initially come to the artists intuitively. But gradually, they started to adapt the same concept to monochromatic fantasy characters and props. In THE GOLDEN TOUCH (1935) - Walt's failed return to the director's chair - everything that turned into gold was animated with both shadow and glow layers (below left). To distinguish golden props on a golden table, each shape was painted in a different shade of yellow (below right).
THE GOLDEN TOUCH

Eleven years later in FUN AND FANCY FREE, the golden surface of a magic harp was evoked simply by dividing the overall shape into many different shades of yellow/orange without relying on lighting effects at all.
Instead of animating shiny effects, the harp was divided into many different shades of yellow.
If we apply these two concepts to "Anna", the main difference becomes clear very easily: in the left version with shading and highlight, she looks like lifeless golden statue, in the right multi-colored version on the right (which would be less complicated to animate but more laborious to paint), we see a woman wearing yellow or golden clothes. The key difference, in my opinion, is the addition of a more or less organic skin color that is within the same range of hue as the shades of gold.

"Anna" as the golden harp: 1. only shadow and glow (MAGIC TOUCH version), 2./3. using the harp colors from FUN AND FANCY FREE screenshots above.
The importance of such natural skin tones to Disney realism will be further discussed in Part II: Rare Experiments.
 
* This may be due to the fact that gray tended to lean to the blue side in three-strip Technicolor. But in this shot, we cannot actually tell because it is not even clear if the DVD transfer came from an original Technicolor print. However, I prefer to leave images untinkered so as to analyze what we actually find on current DVDs. In any case, it is important to remember that these colors could have been looking quite differently due to several factors. This, however, does not change the basic concepts at work.

** According to screen credits, Natalie Kalmus expanded her rigid color dictate to the studio only in live-action segments starting with THE RELUCTANT DRAGON (1941).